#pragma once

#include <GL/glew.h>
#include <GL/glfw.h>

#include <string>

class WindowHandler
{
public:
	WindowHandler(void);
	~WindowHandler(void);

	void initialize();
	void cleanup();

	void openWindow();
	void closeWindow();

	void setWindowSize(int w, int h);
	void setWindowTitle(std::string title);
	void setWindowPos(int x, int y);

	int isOpened();
};

